Posts Categorized: Technical Aspects


The world I am currently writing in is called Aelon Ere – pronounced: AY-eh-lahn AIR-ay As I have discussed before, the premise for this world was my husband’s creation. He started working on it the first year we were married. Today’s world-building post is about where he came up with the inspiration for this particular… Read more »


Today’s post continues my series on world-building with my husband and world-designer: Derek Schmidt. In this post, he will talk about what aspects of world-building are the most fun. What is the most fun part about creating a world? The most fun part of creating a world is the map. Now, that is mostly due… Read more »


Another guest post by my husband on world-building today! What is the hardest part about creating a world? Oddly enough the hardest part of world building I would say is the “new world.” So what does that mean? Honestly, the hardest part is taking all the details I figured out for my first world —… Read more »


Last week I took you through a bit of my world-building process. In the next couple of weeks I’m going to be sharing a series of posts by my husband on some of the more technical details of creating a fictional world. I’ll start each post with a question that Derek answered. Hope you enjoy!… Read more »