The Turrim Archive
Towers of Might and Memory
Seven orbs. One mission. One final chance.
Captain Marik races his airship across the war-torn continent to reach the final orb of power; the faded myth is their last slim hope to tip the scales. For if Uun’s assassins recover the artifact first, the tyrant will have all he needs to bring the entire world under his rule.
Trapped behind enemy lines, Grayden strives to wield his own orb, Beren chafes to return to battle, and Raisa struggles to cope with her new abilities. With obstacles at every turn, and time running out for the besieged capital, can the battered band of friends survive Uun’s plots, or will they fall to his might–and the world with them?
Rival factions clash over ancient powers as the world races toward its fate.

60 Nefarious Villains descended on my home over the past week.
Thanks for that.
I am currently hiding in my closet, trying not to make much noise. These people are bad news, friends, and when they ask for seconds, they don’t just raise their dishes and say something like, “Please, mum, can I have some more?” No. They threaten torture and painful deaths and all my loved ones.